Isandor Battlemaster:
Description: Isandor Battlemasters use their wits, strength, intellect to overcome most odds.. even in some strategic situations where brawn is needed. Battlemasters are mostly nature loving, however there are rogue battlemasters who fight alongside evil. Battlemasters are required to undergo training in a pit with a apprentice to help with the ways of a fighter.
Class Improvements:
You gain abilities and such every 2 classes of your character.
Pre-Requisites:
Class : (2) Fighter or (2) Barbarian
Intelligence : +11
Wisdom : +12
Dexterity : +11
Strength : +11
Abilities:
Levels begin at the first level of Battlemaster Not your levels of Class.
Level 1 = Battlemaster – Jump – 6 feet
Level 1 = Warcry *
Level 1 = Charge *
Level 1 = Pummel *
Level 1 = Embrace Unknown*
*Warcry = This warcry will allow the battlemaster to help those fellow commoners or fighters in need. however. those taught of non-discipline must make a concentration check or become stunned for 1d6 rounds.
Spellcasters who arent well disciplined to the warcry must make a concentration check or loose their spells due to the adrenaline rush.
*Charge = The charge ability must be used within 6 feet of the user. using this ability will knock down all the equipped items of the target such as weapons, bows, slings etc. The PC must make a Strength Check vs the Target’s Discipline Check. if the Target fails the Discipline check. All equipped items are lost onto the ground. if a PC makes a success. the Charge is withstanded and the PC falls backwards on his/her butt.
*Pummel = Pummel will allow the battlemaster to focus your attacks for 3 rounds, increasing ATK, STR by 4.
*Embrace Unknown = This ability will set your battlemaster to alert mode. raising the adremaline in his/her body. Awareness of one’s surroundings also kicks in. however. High adrenaline is bad for the heart.
Embrace Unknown Abilities:
STR + 2
ATK + 1
CON – 4
DEX + 3