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Each player starts with a building tool that allows them to build decorative non-class specific buildings. Ranging from decoration, chests, walls and more.Using the token you can scroll through the thousands of structures you can build. Each one has a resource quantity amount.Building this structure places down the sawhorse.Note the resource needed. Says Building Materials. Via Code. Building materials are as follows:
if(GetTag(oItem) == "cnrBranchOak"){return 0.5;} if(GetTag(oItem) == "cnrBranchMah"){return 0.7;} if(GetTag(oItem) == "cnrBranchHic"){return 0.9;} if(GetTag(oItem) == "cnrplankhic"){return 1.7;} if(GetTag(oItem) == "cnrplankmah"){return 1.5;} if(GetTag(oItem) == "cnrPlankOak"){return 1.3;} if(GetTag(oItem) == "chs_stone"){return 1.1;} if(GetTag(oItem) == "cnrNuggetCopp"){return 1.1;} if(GetTag(oItem) == "chs_brick"){return 3.0;} if(GetTag(oItem) == "cnr_plywood2x5"){return 7.0;} if(GetTag(oItem) == "cnr_plywood2x41"){return 5.0;} if(GetTag(oItem) == "cnr_plywood2x2"){return 3.8;} if(GetTag(oItem) == "cnr_plywood2x4"){return 4.5;} if(GetTag(oItem) == "granitemold"){return 2.8;}
What you may commonly find is Branches of Oak and Granite. Find them on the island and hoard them or trade them. As they can be used for building placeables.Once you have the resources needed you Bash the structure and it will take the items from your inventory. It will build the structure and can use it. You can also preview the structure before building it.
Player Structure Building
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